Voice-First Apps, AI Moats, Never-Ending Games, and Anime. We asked over 40 partners across a16z to preview one big idea they believe will drive innovation in 2024. Here in our 3-part series, you’ll hear directly from partners across all our verticals, as we dive even more deeply into these ideas. What’s the why now? Who is already building in these spaces? What opportunities and challenges are on the horizon? And how can you get involved?
Voice-First Apps, AI Moats, Never-Ending Games, and Anime. We asked over 40 partners across a16z to preview one big idea they believe will drive innovation in 2024.
Here in our 3-part series, you’ll hear directly from partners across all our verticals, as we dive even more deeply into these ideas. What’s the why now? Who is already building in these spaces? What opportunities and challenges are on the horizon? And how can you get involved?
Timecodes:
00:00 - Big Ideas in Tech 2024
01:39 - Big Idea: Voice-First Apps Will Become Integral to Our Lives
04:14 - The limiting factors of voice technology
05:27 - What would a voice-first app look like?
06:52 - Voice tech for companionship and productivity
08:05 - The primary modality voice applications
10:08 - How builders and founders can integrate voice technology
13:31 - Big Idea: The Consumer AI Battleground Moves from Model to UX
15:49 - How user experience can contribute toward building a moat
17:57 - The commoditization of models
19:55 - How should builders differentiate between model and experience?
22:58 - Breakout examples for 2024
25:10 - Open source vs closed source
26:44 - The impact of applications splitting from the infrastructure layer
28:14 - Big Idea: AI-First Games That Never End
29:59 -Generative AI in gaming and AI native games
31:12 - Introducing generative agents as game companions
33:57 - Does the gaming community want hyper personalization?
38:00 - New entrants vs the incumbents
41:57 - How business models and cost structures are evolving
46:21 - Advice for game builders in 2024
48:03 - Big Idea: Anime Games Go Mainstream
49:28 - What defines anime?
52:05 - Anime’s monetization strategy and how it differs from other genres
54:04 - Why are we seeing a rise in anime?
55:56 - What is required to be successful in anime
58:20 - AI, XR and inventing the next wave of anime
Resources:
View all 40+ big ideas: https://a16z.com/bigideas2024
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Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.